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New Comp System - Need Feedback 
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Joined: Tue Oct 27, 2009 8:53 pm
Posts: 49
Post Re: New Comp System - Need Feedback
The two engine list is *the* nasty lizzie list, much like thirster/horrors/flesh hound/flamers. That's why it's hit so hard. You can bring one engine without much of a hit.


Cheers

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"Speak again the ancient oaths,
Life before death.
Strength before weakness.
Journey before Destination.
and return to men the Shards they once bore.
The Knights Radiant must stand again."
- The Way of Kings


Sun Feb 07, 2010 9:41 am
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Joined: Mon Nov 23, 2009 4:12 pm
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Post Re: New Comp System - Need Feedback
My point was that it is hit by far harder than anything else you can take, and that your standard modifiers are completely adequate for penalizing dual EoTG already. The additional modifier is unnecessary.


Mon Feb 08, 2010 12:04 am
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Post Re: New Comp System - Need Feedback
Zagman wrote:
My point was that it is hit by far harder than anything else you can take, and that your standard modifiers are completely adequate for penalizing dual EoTG already. The additional modifier is unnecessary.


Which additional modifiers, exactly?

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I don't think that any system can be cheese-proof. If someone's being a douche just don't play with them. No system will make cheesy and/or cheating neckbeards with the social skills of a gorilla enjoyable to play with. -Oak Prince


Mon Feb 08, 2010 12:07 am
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Post Re: New Comp System - Need Feedback
Quote:

Which additional modifiers, exactly?


For each engine of the gods past the first. -1


Mon Feb 08, 2010 12:24 am
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Post Re: New Comp System - Need Feedback
edit *removed*

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Mon Feb 08, 2010 9:15 am
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Post Re: New Comp System - Need Feedback
Zagman wrote:
Quote:

Which additional modifiers, exactly?


For each engine of the gods past the first. -1


I see that as good, an EotG changes just about every phase, it increases the combat effectiveness, the psychology, movement, magic, and each one can hold a flank on their own. It's that good, I don't see the additional -1 as a real hindrance for what it brings to the table. You may not like it, but if you look at how much softer builds for other armies are likewise hit, you'll see that this system gives negative modifiers for extreme lists, which dual EotG's fall into.

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I don't think that any system can be cheese-proof. If someone's being a douche just don't play with them. No system will make cheesy and/or cheating neckbeards with the social skills of a gorilla enjoyable to play with. -Oak Prince


Mon Feb 08, 2010 12:11 pm
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Joined: Mon Nov 23, 2009 4:12 pm
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Post Re: New Comp System - Need Feedback
Rythian wrote:

I see that as good, an EotG changes just about every phase, it increases the combat effectiveness, the psychology, movement, magic, and each one can hold a flank on their own. It's that good, I don't see the additional -1 as a real hindrance for what it brings to the table. You may not like it, but if you look at how much softer builds for other armies are likewise hit, you'll see that this system gives negative modifiers for extreme lists, which dual EotG's fall into.


My argument is not that dual EotGs are not a very powerful build, simply that the basic structure of this comp is very well suited to penalizing them without a special additional penalty. And in a build where dual Engines are really nasty, requires either a slann or them to be over 400pts, which again is additional penalties for PD or 400+ pt models, but built within the basic framework of the comp. The general comp restrictions are perfectly adequate to penalize this build to varying degrees without the need for a special modifier. It simplifies the comp system slightly without losing effectiveness.


Mon Feb 08, 2010 1:14 pm
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Joined: Mon Mar 16, 2009 5:15 pm
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Post Re: New Comp System - Need Feedback
Zagman wrote:
Rythian wrote:

I see that as good, an EotG changes just about every phase, it increases the combat effectiveness, the psychology, movement, magic, and each one can hold a flank on their own. It's that good, I don't see the additional -1 as a real hindrance for what it brings to the table. You may not like it, but if you look at how much softer builds for other armies are likewise hit, you'll see that this system gives negative modifiers for extreme lists, which dual EotG's fall into.


My argument is not that dual EotGs are not a very powerful build, simply that the basic structure of this comp is very well suited to penalizing them without a special additional penalty. And in a build where dual Engines are really nasty, requires either a slann or them to be over 400pts, which again is additional penalties for PD or 400+ pt models, but built within the basic framework of the comp. The general comp restrictions are perfectly adequate to penalize this build to varying degrees without the need for a special modifier. It simplifies the comp system slightly without losing effectiveness.



Well, ................That being the case, and understanding what is trying to be accomplished with a comp system, why bring it then?
Or, if your deadset on bringing it, and that's all fine and good, just take the hit. It's not that you're blindsided and don't know it's coming..

-Dave-


Mon Feb 08, 2010 5:10 pm
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Joined: Tue Oct 27, 2009 8:53 pm
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Post Re: New Comp System - Need Feedback
Yeah, I understand your point. I do feel it's necessary. Double engines should get more of a penalty then engine/lance skink. It's nastier.


Cheers

_________________
"Speak again the ancient oaths,
Life before death.
Strength before weakness.
Journey before Destination.
and return to men the Shards they once bore.
The Knights Radiant must stand again."
- The Way of Kings


Wed Feb 10, 2010 5:32 pm
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Joined: Fri Mar 20, 2009 7:51 am
Posts: 580
Location: Milwaukee
Post Re: New Comp System - Need Feedback
Evan,

Your comp system needs an acronym, I'm getting tired of calling it "that comp system that was posted on wwhfb then iwfb then twf by that Evan guy." :)

I suggest ECS, for Evan's Comp System.

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Fri Feb 19, 2010 9:43 am
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