2005 Season
TERM 1(January 1st to March 31st, 2005; Playoffs TBD)
TERM 2 (May 1st to July 31st, 2005, Playoffs TBD) <--Current Session
TERM 3 (September 1st to November 30th, 2005, Playoffs TBD)
Version 2.0
The purpose of this league is to encourage people to play against as many different opponents as possible. There is no requirement to play games, and you can choose who you want to play against, where, and when. The basic concept is the more games you play the higher your standings. It is as simple as that.
For the playoffs, the top four players based on league standings in each region after the end of league term will face off against each other in a single elimination tournament. The full details of how playoffs will work is detailed in the playoffs document found here.
BASICS
Everyone is encouraged to play as many games in 3 months as possible. Opponents agree on the number of points (min 250 for
Skirmish and 1000 for regular play). Players can play in group gatherings, or on your own in pickup games. After each game each participant scores as follows:
HOW WELL YOU SCORED
Your basic score is determined by how well you did in your game. These points apply for all games 1000 points or higher. They
are calculated using the victory conditions in the manual.
Normal Games
|
Massacre |
SV |
MV |
D |
ML |
SL |
Slaughter |
|
17 |
15 |
13 |
11 |
9 |
7 |
5 |
Skirmish Games
SKIRMISH SCORING
For increased support of both larger and smaller games, we are including scoring for Skirmish games as well. Skirmish games are NOT subject to any frequency modifiers. Skirmish games qualify as any game 250 points – 999 points. Points are awarded as follows. Games are affected by painted army modifiers.
MODIFIER SUMMARY
Fully Painted Army (no proxies allowed for this benefit) +1
Core Army Bonus+1/per 1000 points of core in your army
Game Size +1 point/1000 played over 1000 points. (Example +1 for a 2000 point game)
Playing an army other than your “Playoff Army” = Results X 50%
Frequency Multiplier = Result X 25% (See below for details)
NOTE: You will incure the worst of the two modifiers if your game applies for both modifiers. They will not stack with each other. In other words, you won't get a 50% penalty for playing an army other than your "playoff army" and then get a penalty of 25% on top of it. Only the 25% would apply in that case.
PLAYOFF ARMY
At the beginning of each term, it is required to pick one army that you will use at "playoffs" if you qualify. This army will be required to be at least 2000 points in size. This also affects your scoring by scoring all games with this army at 100%. All other games played with other armies will be subject to a 50% penalty.
PAINTED ARMY
Playing with a painted army is always an important part of the game. Thus it is worth +1 point You cannot claim this if you are proxying any models in your army.
ARMY COMPOSITION
An army list should be based on a high percentage of core troops. Core troops are defined by the category from which the
troops are purchased. For example, empire detachments are core troops regardless of which unit they are attached to.
For every 1000 points worth of core troops, you gain a +1 bonus.
GAME SIZE
The standard game size is 2000 points per player. It is easier to fit in smaller games into your schedule so to compensate for
this there is a bonus for playing 2000 points or more. If the armies have different totals because of the scenario, use the
average army size (e.g. 1000 vs. 2000 points is a 1500 point game for this purpose). For every 1000 points played beyond 1000 points,
you gain a +1 bonus. A game with 3000 points on each side would be worth +2, 2000 points +1, 5000 points +4 etc.
PLAY BETTER OPPONENT
NOTE: This has been suspended for the current time. Though this may return, it proved too difficult to program into our first run at the automated scoring system. It may return at a future time depending on need or time for reprogramming.
These points encourage you to play against opponents better than you. Otherwise nobody would want to play the better opponents.
Use the forumla below to determine the points added to your score.
+(difference in standings) x 0.25 (eg. 1st vs 6th = +1.25 points)
FREQUENCY MULTIPLIER
Once the points are tallied up for a game, you apply the frequency multiplier. Again, if two players live together it is
easy to play a ton of games and put you ahead in the standings. Instead you are encouraged to play against a variety of different
players. You are permitted two games per month against a single opponent before incurring the frequency multiplier. Subsequent games
played against the same opponent within the same month will incure a multiplier of 0.25. NOTE: This does not stack with the playoff army multiplier.
TOURNAMENT SCORING
Tournaments are special scoring situations for players. We recognize that you do not get to choose your opponent in a
tournament situation. If you play a tournament game against a league player, you do not suffer any modifiers for frequency. However,
since most tournaments grade on a win, lose or draw scoring, you only get points for either a Solid Victory(SV), Solid Loss(SL), or
a Draw(D). All other modifiers are calculated as normal.
RANKINGS
Players have one week to email/call in the results of their game. There is a form on our website as well for game submission. If you use that form, please ensure that only one of your reports a game. Also, if you pass the results to your regional rep, please let them know if they need to report the game online. Please use the forums on our web site for your results and battle reports. If you do not have access to the internet, please pass along your results to your local league representative or store representative.
The person emailing in the results has the right to tell their side of the story. :)
Rankings are updated every hour in our automated scoring system. You can check them out in our Campaign section.
WINNERS ONE YEAR RULE
Players can only win once per year with the same army. If they won with the same army within the past year, then they cannot play
in the playoffs (and thus they cannot win first place again). Please check our winners link up top
MEGA BATTLES
Mega battles will also add to the results of the league by awarding participants on the same side the same score (with the
exception of the painting bonus). The frequency multiplier will always be one, and the player rankings per side will be the
average of the individual rankings.